Mario Kart: Wii
Mario Kart: Wii
Have you ever wanted to throw turtle shells at people? Make them slip on banana peels or fake blocks? Perhaps you’ve wished to run over them as giant speeding bullets? And maybe you wanted to do all this while racing around wildly through crazy tracks? Then Mario Kart: Wii is most definitely for you.
This latest iteration of Mario Kart comes to the Wii, bringing with it 3 possible control schemes, 8 grand prixs, a mix of new tracks with popular old ones, the ability to use bikes as karts, and a good selection of Mario characters to play as- as well as the ability to race with your Mii.
The three control schemes are Nunchuk and Wiimote, Gamecube controller, or use just the Wiimote, horizontally. If you choose the horizontal Wiimote configuration, you have the option of using the Wii Wheel accessory. Now, if you’re willing to put the practice into it, the Wii Wheel is a lot of fun. However, it’s definitely a tricky at first, especially if you tend to get into your races and start trying to turn it like a real car steering wheel. The Wiimote can’t handle this, and you will inevitably over correct yourself, making it difficult to get on track and win.
That aside, there is little negative to say about Mario Kart: Wii. I had not had the ability to test Mario Kart: Wii’s online capabilities at the time of this review, so I will not comment on it. Mario Kart: Wii is plenty of fun for all ages, and will definitely satisfy Mario Kart fans. Mario Kart: Wii gets 6 speeding Yoshis out of 7.
Genesis
